Ad placeholder
Smokepowder (surface): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 14: | Line 14: | ||
* {{DamageInfo|2d6|Force}} damage | * {{DamageInfo|2d6|Force}} damage | ||
* Creatures caught in the blast are knocked back | * Creatures caught in the blast are knocked back | ||
* The Smokepowder surface becomes a {{Area|Fire | * The Smokepowder surface becomes a {{Area|Fire}} surface (which immediately inflicts the {{Cond|Burning}} condition) | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 21:41, 24 October 2024
Smokepowder is a type of surface created by throwing or breaking a Smokepowder Barrel.
Description
Explosive.
Properties
- Type: Surface
Creation
This area can be created by the following:
Items:
Interactions
Breaking a Smokepowder Barrel without igniting it creates a Smokepowder surface. Stepping inside a Smokepowder surface has no effect.
Igniting a Smokepowder Barrel with Fire damage creates and detonates a Smokepowder surface, dealing a large amount of Force damage. When ignited, a Smokepowder surface has the following effects for all creatures standing on it: