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Concussion Grenade: Difference between revisions
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| notes = * Gains {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | | notes = * Gains {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | ||
* Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | * Gains {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | ||
}} | }} | ||
[[Category:Sources of Thunder damage]] | [[Category:Sources of Thunder damage]] |
Revision as of 08:26, 6 May 2024
Concussion Grenade is a grenade found in Act Three. It explodes for a large amount of thunder damage.
Deals Fire and Thunder damage to nearby objects and knocks them back.
Properties
- Grenades
- Rarity: Common
- Weight: 0.3 kg / 0.6 lb
- Price: 10 gp
Effect
- Throw a bomb that explodes on impact and deals 5d10+18Thunder damage
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Dexterity saving throw: DC 18 to halve the damage.
Where to find
- Summoned by Grenade Impellers in Wyrm's Rock Fortress.
Notes
- Gains after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
- Gains on Tactician or Honour Mode, preventing them from being picked up entirely.