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Freedom of Movement: Difference between revisions
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| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an | | notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice (surface)}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement. | ||
* If cast by a {{Class|Cleric}} or {{Class|Druid}} who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to. | * If cast by a {{Class|Cleric}} or {{Class|Druid}} who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to. | ||
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Revision as of 08:45, 6 May 2024
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any . can't slow them down, and they can't be magically or .
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Coast or Grassland)
Notes
- Freedom of Movement only ignores the additional movement cost of . Secondary effects of terrain (such as falling on an Ice surface or taking Lightning damage on an Electrified Water surface) can still affect a party member who has Freedom of Movement.
- If cast by a or who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.