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Cure Wounds: Difference between revisions
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{{SpellPage | |||
| name = Cure Wounds | |||
| image = Cure Wounds Icon.png | |||
| level = 1 | |||
| school = Evocation | |||
| classes = Bard, Cleric, Druid, Paladin, Ranger | |||
| learns at level 1 = Bard, Cleric, Druid | |||
| learns at level 2 = Paladin, Ranger | |||
| summary = This spell allows spellcasters to heal allies with divine magic through touch. | |||
| | | description = A creature you touch regains {{HealingInfo | 1d8 | modifier = spell}} | ||
| | | action type = Action | ||
| | | attack roll = | ||
| | | damage = | ||
| | | damage modifier = | ||
| damage type = | |||
| damage save = | |||
== | | damage save effect = | ||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
== | | extra damage save effect = | ||
| concentration = | |||
| range = melee | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
= | | aoe ft = | ||
When the spell is cast at 2nd Level or higher, heal a target an extra | | condition = | ||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast at 2nd Level or higher, heal a target an extra {{HealingInfo | 1d8}} for each spell slot level above 1st. | |||
| notes = | |||
}} |
Revision as of 03:08, 1 August 2023
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.
Description
A creature you touch regains 1d8 (1~8) + spellcasting modifier Hit Points
Properties
- Details
- Melee: 1.5 m / 5 ft
At higher levels
When the spell is cast at 2nd Level or higher, heal a target an extra 1d8 (1~8) Hit Points
for each spell slot level above 1st. How to learn
(Information not yet added.)