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Command: Flee: Difference between revisions

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'''Command (Flee)''' is a variant of the [[Spells#Level 1 Spells|Level 1]] Enchantment Spell, [[Command]]. This spell allows spellcasters to order their target to temporarily flee and do nothing else.
{{SpellPage
 
| name = Command (Flee)
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
| image = Command Flee Icon.png
 
| level = 1
[[File:Command Flee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| school = Enchantment
| title = <div style="font-size:105%; font-family:Georgia;">''"Command a creature to flee from you on its turn and do nothing else."''</div>
| classes = Cleric, Paladin, The Fiend
----
| learns at level 1 = Cleric, Fiend
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
| learns at level 2 = Paladin
----
| summary = This spell allows spellcasters to order their target to temporarily flee and do nothing else.
| Range = 18m / 60ft
| description = Command a creature to flee from you on its turn and do nothing else.
| School = Enchantment
| action type = action
| Saving Throw = [[Wisdom]]
| attack roll =
| Concentration = None
| damage =
| Condition = [[Condition#Command: Flee|Command: Flee]]
| damage modifier =
| Duration = 1 turn
| damage type =
| Class = [[Bard]], [[Cleric]], [[Paladin]]
| damage save =
}}]]
| damage save effect =
 
| extra damage =
== Description ==
| extra damage modifier =  
Command a creature to flee from you on its turn and do nothing else.
| extra damage type =
 
| extra damage save =
== Properties ==
| extra damage save effect =
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
| concentration =
 
| range = ranged
''Available to level 1 [[Bard]], [[Cleric]] and level 2 [[Paladin]].''
| range m =
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
| range ft =
* Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
| aoe =
 
| aoe m =
{| role="presentation" class="wikitable"
| aoe ft =
| <strong>[[File:Command Flee Icon.png|frameless|upright=0.12]] Command: Flee</strong>
| condition = Command: Flee
|-
| condition duration = 1
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
| condition save = Wisdom
* Has to move as far away from the spellcaster by the fastest available means.
| area =
* Cannot take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s.
| area category =
|}
| area shape =
 
| area range m =
== At Higher Levels ==
| area range ft =
When the spell is cast at 2nd Level or higher, you can target an additional creature for each spell slot level above 1st. The creatures must be within {{C|9m / 30ft}} of each other.
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
}}

Revision as of 04:38, 1 August 2023

Command Flee Icon.png

Command (Flee) is a level 1 enchantment spell. This spell allows spellcasters to order their target to temporarily flee and do nothing else.

Description

Command a creature to flee from you on its turn and do nothing else.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Command: Flee

Command: Flee Command: Flee

Duration: 1 turn

Wisdom saving throw

How to learn

(Information not yet added.)