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Command: Flee: Difference between revisions
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{{SpellPage | |||
| name = Command (Flee) | |||
| image = Command Flee Icon.png | |||
| level = 1 | |||
| school = Enchantment | |||
| | | classes = Cleric, Paladin, The Fiend | ||
| learns at level 1 = Cleric, Fiend | |||
| learns at level 2 = Paladin | |||
| summary = This spell allows spellcasters to order their target to temporarily flee and do nothing else. | |||
| | | description = Command a creature to flee from you on its turn and do nothing else. | ||
| | | action type = action | ||
| | | attack roll = | ||
| | | damage = | ||
| | | damage modifier = | ||
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| concentration = | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
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| | | condition = Command: Flee | ||
| | | condition duration = 1 | ||
| | | condition save = Wisdom | ||
| area = | |||
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| | | area shape = | ||
| area range m = | |||
== | | area range ft = | ||
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| area turn start damage = | |||
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| higher levels = | |||
| notes = | |||
}} |
Revision as of 04:38, 1 August 2023
Command (Flee) is a level 1 enchantment spell. This spell allows spellcasters to order their target to temporarily flee and do nothing else.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
- Details
- Range: 18 m / 60 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Command: Flee
Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
(Information not yet added.)