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Divine Strike: Cold (Ranged): Difference between revisions
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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | |||
* Possible Bug: Divine Strike does | |||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Revision as of 09:47, 27 April 2024
Divine Strike: Cold (Ranged) is a Weapon Action and Reaction that deals extra Cold damage upon a ranged weapon strike.
Description
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.