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Ritual Axe: Difference between revisions

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(Self damage is classified as magical)
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* The '''{{SAI|Savage Attacker|w=30}}''' feat will result in the secondary damage being re-rolled higher.
* The '''{{SAI|Savage Attacker|w=30}}''' feat will result in the secondary damage being re-rolled higher.
* Effects which reduces incoming piercing damage reduces the self-inflicted damage.
* Effects which reduces incoming piercing damage reduces the self-inflicted damage.
** However, this self-damage is classified as magical and so effects like [[Heavy Armour Master]] or [[Force Conduit]] will not help, but [[Magical Plate]] will.
** However, this self-damage is classified as magical and so effects like [[Heavy Armour Master]] will not help, but [[Magical Plate]] will.
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Slashing damage]]
[[Category:Sources of Slashing damage]]

Revision as of 21:46, 25 April 2024

Ritual Axe image

Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.

Description Icon.png

Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.

Properties

Damage
Details
Handaxes Handaxes
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 280 gp
UID WPN_GOB_PainPriest_Handaxe
UUID 5c996c03-99e9-40c1-8acf-d761550d26f5

Special

The holder of this item gains:

The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Damage TypesPiercing themselves.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Where to find

Notes

  • While the item description says 'chance,' the chance to inflict Bane Bane on hit is 100%.
  • The duration of the Bane effect is 2 turns, and does not stack.
  • The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
  • The Savage Attacker Savage Attacker feat will result in the secondary damage being re-rolled higher.
  • Effects which reduces incoming piercing damage reduces the self-inflicted damage.