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Synaptic Consumption: Difference between revisions
HiddenDragon (talk | contribs) mNo edit summary |
(I only tested with Synaptic Consumption and it works with Dominated Red Dragon and The Netherbrain. This bug might exist with Absorb Intellect too, but didn't test it. (https://www.reddit.com/r/BaldursGate3/comments/1846irl/bug_i_might_have_accidently_oneshot_the_final_boss/)) |
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| used by creatures = Full-Illithid | | used by creatures = Full-Illithid | ||
| notes = * Obtained automatically after becoming a Full-Illithid. | | notes = * Obtained automatically after becoming a Full-Illithid. | ||
| bugs = If this ability is successfully applied to a creature with any ability score of 11 or below, that creature will be inflicted with [[Atrophied (Condition)]] at the start of its turn and instantly die without a further saving throw. | |||
This happens whenever a remaining ability score is the same as or lower than the following penalty. | |||
For example, if you successfully use Synaptic Consumption on an entity whose lowest ability score is 13, it will become 8(13-5). At the start of the entity's turn, it will roll a saving throw, and if it fails, the ability score becomes 7(13-6). However, on its next turn, the ability score does not becomes 6(13-7). No saving throw will occur, and it will die instantly due to [[Atrophied (Condition)]]. (7-7) | |||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] |
Revision as of 21:11, 26 January 2025
Synaptic Consumption is an action and Illithid Power available to Full-Illithids. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns.
Description
Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit points per turn. This lasts for 5 turns, after which the target is left
Properties
- Cost:
-
Action
- Healing:
-
2d10 (2~20)
hit points
- Details:
-
Range: 18 m / 60 ft
Duration: 5 turns
-
INT Save (Spell save DC)
Condition: Absolute Consumption
Duration: 5 turns
Spell save DC Intelligence saving throw
- All of the creature's abilities are reduced by 5. When this effect ends, it drops
How to learn
Used by creatures: Full-Illithid
Notes
- Obtained automatically after becoming a Full-Illithid.
Bugs
If this ability is successfully applied to a creature with any ability score of 11 or below, that creature will be inflicted with Atrophied (Condition) at the start of its turn and instantly die without a further saving throw.
This happens whenever a remaining ability score is the same as or lower than the following penalty. For example, if you successfully use Synaptic Consumption on an entity whose lowest ability score is 13, it will become 8(13-5). At the start of the entity's turn, it will roll a saving throw, and if it fails, the ability score becomes 7(13-6). However, on its next turn, the ability score does not becomes 6(13-7). No saving throw will occur, and it will die instantly due to Atrophied (Condition). (7-7)