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Bloomridge Park: Difference between revisions
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* {{MdRarityItem|Murderous Cut}} looted from two of the cultists. | * {{MdRarityItem|Murderous Cut}} looted from two of the cultists. | ||
[[Category:Locations]][[Category:Act Three Locations]] | {{Lower City}} | ||
[[Category:Locations]] | |||
[[Category:Act Three Locations]] |
Revision as of 22:11, 3 June 2024
Bloomridge Park is a location in the Lower City of Baldur's Gate in Act Three. It sits on the northern side of the lower city, just east of the Baldur's Gate waypoint and closed entrance to the Upper City.
Baldur's Gate | ||||
Facemaker's Boutique | ← | Bloomridge Park | ||
↓ | ||||
The Blushing Mermaid |
Locations
The park can be entered from a few different locations: jumping a wall on the northern side of the Facemaker's Boutique; the main gate, which lies to the north of the Blushing Mermaid; and a side entrance alongside the central watchtower's wall and near groundskeeper Laverinca's house.
Main gate
Directly inside the main gate is Manip Edenosa. The player will immediately discover that she is a True Soul, and she will warn the player that the Absolute has business in the park which shouldn't be interfered with.
Further inside is Sparky, an excitable dog who can be persuaded to return home.
Central park
In the centre of the park a statue of Balduran stands near where two civilians, Eugenie Kenridge and Wendel Ashgrove are conversing. Just behind the statue is an Death's Head of Bhaal Spaulder. There are two more ambushing Bhaal cultists waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, Cirian and a Sinister Hooded Man. Behind them, near the fountain is one final ambushing cultist.
Approaching the cultists to talk will trigger a fight with them. During the fight, Manip Edenosa, Fist Pard and Fist Bella will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.
Other landmarks
- On the far north-western edge of the park is a pond with some alchemical ingredients. On the table nearby are some retired Flaming Fists.
- X: -132 Y: -17 hidden dirt mount near a book titled "NO CAUSE FOR ALARM". Contains a Scroll of Wall of Ice.
Notable characters
Notable loot
- Scroll of Wall of Ice hidden dirt mound X: -132 Y: -17.
- Mind Flayer Parasite Specimen looted from Edenosa.
- Murderous Cut looted from two of the cultists.