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Slam (Ansur): Difference between revisions
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| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = 6d8 | ||
| | | damage type = Bludgeoning | ||
| damage modifier = Strength | |||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = |
Revision as of 10:19, 28 April 2024
For other versions of this ability, see Slam (disambiguation).
Slam is a unique Class Action available to Ansur that deals melee bludgeoning damage.
Description
Slam the ground, possibly knocking nearby targets .
Properties
- Cost:
-
Action
- Damage:
-
6d8 (6~48) + Strength modifier
Bludgeoning
- Details:
-
Attack roll
-
Range: 4 m / 13 ft
-
AoE: 3 m / 10 ft (Radius)
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Ansur