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Grapple: Difference between revisions
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| icon = Generic Control Unfaded Icon.webp | | icon = Generic Control Unfaded Icon.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = 2d6 | ||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| recharge = Per turn | | recharge = Per turn | ||
| attack roll = Yes | | attack roll = Yes |
Latest revision as of 08:45, 29 April 2024
Grapple is a class action available to Tentacles that damages and incapacitates creatures within their reach. Tentacles will use Grapple as an .
Description
Grapples a creature and deals 2d6+STRBludgeoning damage.
Properties
- Cost:
- Action
- Damage:
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Concentration
- Recharge: Per turn
Condition: Grappled
Duration: 3 turns
- At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6Psychic.
Condition: Grappling
- Affected entity has another creature. Cannot move while Grappling. Interrupted by receiving damage.
How to learn
Used by creatures: Tentacle
Notes
- This action inflicts on the tentacle itself with a successful grapple. The condition expires when its victim ceases being .