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Divine Strike: Difference between revisions

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{{ActionPage
'''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
| type = classaction
 
| summary = '''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
| description = * '''Melee Skill:''' Once per turn deal {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
* '''Ranged Skill and Reaction:''' Deal an additional {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage.
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Melee Icon.webp
| icon = Divine Strike Melee Unfaded Icon.webp
| cost = action
| concentration =
| damage = weapon
| damage type = t
| extra damage = 1d8
| extra damage type = Radiant
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| additional = ''Above damage is for '''Divine Strike: Radiant'''. Other variations do a different type of bonus damage''.
==Variations==
==Variations==
{{DivineStrikeVariations}}
{{DivineStrikeVariations}}
* {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} choses which one of the three variations it wants each time (technically through {{SmallIcon|Divine Strike Fire Melee Icon.webp}} {{SmallIcon|Divine Strike Cold Melee Icon.webp}} {{SmallIcon|Divine Strike Lightning Melee Icon.webp}} '''Divine Strike: Elemental Fury''').
* {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} choses which one of the three variations it wants each time (through {{SAI|Divine Strike: Elemental Fury}}).
* {{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}'s {{SmallIcon|Divine Strike Physical Melee Icon.webp}} '''Divine Strike: Warmaster''' deals the damage type of the weapon in the main hand, even for offhand strikes.
* {{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}'s {{SAI|Divine Strike: Weapon}} deals the damage type of the weapon in the main hand, even for offhand strikes.
| higherlevels =
 
| class learns at level 8 = Life Domain, Trickery Domain, Nature Domain, Tempest Domain, War Domain
 
| notes = * Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
== Notes ==
* Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon.
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon.
* Does not apply to unarmed attacks.
* Does not apply to unarmed attacks.
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* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
}}

Revision as of 18:23, 25 April 2024

Divine Strike is a Weapon Action-like ability available to level 8 Clerics of the following Domains: Class Cleric Life Hotbar Icon.png Life, iddle Trickery, Class Cleric Nature Hotbar Icon.pngNature, Class Cleric Tempest Hotbar Icon.pngTempest, and Class Cleric War Hotbar Icon.pngWar. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.

Variations

Domain Variation Damage
Life Life Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)

Divine Strike: Radiant (Ranged) Divine Strike: Radiant (Ranged)

1d8Damage TypesRadiant
Trickery Trickery Divine Strike: Poison (Melee) Divine Strike: Poison (Melee)

Divine Strike: Poison (Ranged) Divine Strike: Poison (Ranged)

1d8Damage TypesPoison
Nature Nature Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)

Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)

1d8Damage TypesCold
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)

Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)

1d8Damage TypesFire
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)

Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)

1d8Damage TypesLightning
Tempest Tempest Divine Strike: Thunder (Melee) Divine Strike: Thunder (Melee)

Divine Strike: Thunder (Ranged) Divine Strike: Thunder (Ranged)

1d8Damage TypesThunder
War War Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee)

Divine Strike: Weapon (Ranged) Divine Strike: Weapon (Ranged)

1d8Damage TypesWeapon


Notes

  • Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
  • Does not apply to unarmed attacks.
  • Does double (2d8) damage if the weapon attack roll is a critical hit.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
  • The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.