Ad placeholder
Create Water (variant): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) (Updated area parameters) |
||
Line 17: | Line 17: | ||
| condition = Wet | | condition = Wet | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | | notes = | ||
* Prior to Patch 6, this spell was available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you had unlocked level 2 spell slots. | * Prior to Patch 6, this spell was available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you had unlocked level 2 spell slots. |
Revision as of 07:17, 4 May 2024
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Create Water is a level 1 transmutation spell. This spell is a variant of that allows spellcasters to conjure an smaller, temporary area of water that rain from thin air and forms a water surface without expending a spell slot. Creatures standing in the area when the spell is cast will become .
Description
Call forth rain. It extinguishes exposed flames and forms a Water Surface.
Properties
- Cost
- Action
- Details
- Range: 9 m / 30 ft
- AoE: 2 m / 7 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Wet
How to learn
(Information not yet added.)
Notes
- Prior to Patch 6, this spell was available to Druids, Clerics and level 6 Storm Sorcery Sorcerers if you had unlocked level 2 spell slots.
- This variant of for a shorter amount of time, but does not cost any spell slots. creates a smaller area that only lasts 4 turns. It also inflicts