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Preserve Life: Difference between revisions
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Evoke a healing energy that restore <code>3 × Cleric Level</code> Hit Points to allied creatures. | Evoke a healing energy that restore <code>3 × Cleric Level</code> Hit Points to allied creatures. | ||
== Properties == | == Properties == | ||
<code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless| | <code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|25px|middle|link=]] Channel Divinity</code> | ||
''Has no effect on undead and constructs'' | ''Has no effect on undead and constructs'' | ||
* [[File:Natural Recovery Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code> | * [[File:Natural Recovery Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code> |
Revision as of 14:37, 20 January 2022
Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.
Description
Evoke a healing energy that restore 3 × Cleric Level
Hit Points to allied creatures.
Properties
Action + File:Channel Divinity Charges Icon.png Channel Divinity
Has no effect on undead and constructs
- Range:
9m / 30ft