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Beckoning Darkness: Difference between revisions
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| description = Curse a creature to be haunted by darkness. It takes {{DamageText|2d8|Necrotic}} damage if it enters or starts its turn in a Lightly or Heavily Obscured area. | | description = Curse a creature to be haunted by darkness. It takes {{DamageText|2d8|Necrotic}} damage if it enters or starts its turn in a Lightly or Heavily Obscured area. | ||
| cost = bonus | | cost = bonus | ||
| save dc = 14 | |||
| save = CHA | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = Charisma | | condition save = Charisma | ||
| condition dc = 14 | |||
| area = | | area = | ||
| area category = | | area category = |
Latest revision as of 22:13, 18 June 2024
Beckoning Darkness is a level 4 necromancy spell. This spell curses a creature to take Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
Description
Curse a creature to be haunted by darkness. It takes 2d8Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
Properties
- Cost
- Bonus action
- Details
- CHA Save (DC 14)
- Range: 4 m / 13 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Beckoning Darkness
Duration: 2 turns
How to learn
Granted by the following items:
Used by creatures: Justiciar Soulhunter, Justiciar Nightweaver, and Justiciar Avenger