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Rotting (Condition): Difference between revisions
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| effects = | | effects = | ||
Open wound is starting to rot. | Open wound is starting to rot. | ||
* {{Disadvantage}} on | * {{Disadvantage}} on {{Ability Check}}s and {{SavingThrow}}s using Charisma. | ||
* {{Duration|20}} | * {{Duration|20}} | ||
* {{SavingThrow|CON|dc=15}} to remove condition. Failure will lead to you gaining {{Cond|Flesh Rot}}. | * {{SavingThrow|CON|dc=15}} to remove condition. Failure will lead to you gaining {{Cond|Flesh Rot}}. |
Latest revision as of 17:40, 6 May 2024
Open wound is starting to rot.
Disadvantage on
Ability checks and
Saving throws using Charisma.
Duration: 20 turns
- DC 15
Constitution saving throw to remove condition. Failure will lead to you gaining .
Properties
: :Notes
- Can be ended early by anything that cures a Disease, such as Lesser Restoration, Lay on Hands, or Potion of Vitality.