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(Fix to use new movement cost syntax.) |
(Corrected jump bonus from strength. This is given in the AddRangeFromAbility field in Projectile_Jump) |
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Line 10: | Line 10: | ||
| range ft = 15 | | range ft = 15 | ||
| common = yes | | common = yes | ||
| notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{ | | notes = * '''Jump''' has a base range of {{Range|m=4.5|ft=15}} and is increased by {{distance|m=1}} for 2 points of [[Strength]] above 10. | ||
* The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | * The [[Encumbered (Condition)|Encumbered]] condition causes jump distance to be halved. | ||
* The range can also be increased by a variety of class features, spells, and items: | * The range can also be increased by a variety of class features, spells, and items: |
Revision as of 04:06, 10 May 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
- Bonus action + 3 m / 10 ftMovement
- Details:
- Range: 18 m / 60 ft
Notes
- Jump has a base range of Range: 4.5 m / 15 ft and is increased by 1 m / 3 ft for 2 points of Strength above 10.
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns) +50% Range: 6 m / 20 ft Range: 4.5 m / 15 ft Range: 3 m / 10 ft Nyrulna Corvid Token Bonespike Boots Range: 1.5 m / 5 ft The Graceful Cloth Swiresy Shoes Monster Slayer Glaive