Template:Distance: Difference between revisions
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(Use metric as basis.) |
m (Use nbsp.) |
||
Line 5: | Line 5: | ||
| short ranged = 15 | | short ranged = 15 | ||
| #default = {{{m|}}} | | #default = {{{m|}}} | ||
}} }}{{SmallIcon|Range Icon.png}} {{#if: {{#lvar:m}} | }} }}{{SmallIcon|Range Icon.png}} {{#if: {{#lvar:m}} | ||
| {{#lvar:m}} m / {{m to ft | {{#lvar:m}} }} ft | | {{#lvar:m}} m / {{m to ft | {{#lvar:m}} }} ft | ||
| ? m / {{{ft|?}}} ft {{color|red|(Distance not provided in metric!)}} {{Main namespace only|[[Category:Articles with incorrect usage of the Distance template]][[Category:Articles with errors]]}} | | ? m / {{{ft|?}}} ft {{color|red|(Distance not provided in metric!)}} {{Main namespace only|[[Category:Articles with incorrect usage of the Distance template]][[Category:Articles with errors]]}} |
Revision as of 04:07, 8 April 2024
Usage: {{Distance|melee}}
Result: 1.5 m / 5 ft
Usage: {{Distance|reach}}
Result: 2.5 m / 8 ft
Usage: {{Distance|ranged}}
Result: 18 m / 60 ft
Usage: {{Distance|short ranged}}
Result: 15 m / 50 ft
Usage: {{Distance|m=1.5}}
Result: 1.5 m / 5 ft
Usage: {{Distance|ft=50}}
Result: ? m / 50 ft (Distance not provided in metric!)
Game files use metric, and apply the calculation mentioned in Template:M to ft when the options are set to imperial. This is why the template expects a value in metric and refuses to apply the reverse transform, which may lead to unexpected results due to rounding.