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Magic Initiate: Cleric: Difference between revisions
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| icon = Magic Initiate Cleric Icon.webp | | icon = Magic Initiate Cleric Icon.webp | ||
| granted by feats = Magic Initiate: Cleric (Feat) | | granted by feats = Magic Initiate: Cleric (Feat) | ||
| | | bugs = | ||
* This feat has an unlisted effect that increases the maximum [[AC]] bonus from [[Dexterity]] while wearing [[Medium Armour]] from +2 to +3. This effect is equivalent to the [[Medium Armour Master]] feat. Also like that feat, this effect will break the [[Exotic Material]] feature of certain Medium Armours. | * This feat has an unlisted effect that increases the maximum [[AC]] bonus from [[Dexterity]] while wearing [[Medium Armour]] from +2 to +3. This effect is equivalent to the [[Medium Armour Master]] feat. Also like that feat, this effect will break the [[Exotic Material]] feature of certain Medium Armours. | ||
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Revision as of 16:22, 27 April 2024
Magic Initiate: Cleric is a Passive Feature provided by the Feat of the same name. It grants you spells and cantrips from that particular class.
Description
You learn 2 cantrips and a Level 1 spell from the Cleric spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is .
How to learn
Granted by the feats: Magic Initiate: Cleric (Feat)
Bugs
- This feat has an unlisted effect that increases the maximum AC bonus from Dexterity while wearing Medium Armour from +2 to +3. This effect is equivalent to the Medium Armour Master feat. Also like that feat, this effect will break the Exotic Material feature of certain Medium Armours.