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Arms of Hadar: Difference between revisions
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''Available to level 1 [[Warlock]]. | ''Available to level 1 [[Warlock]]. | ||
* Damage: 2 ~ 12 Necrotic | * Damage: 2 ~ 12 Necrotic | ||
** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon | ** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code> | ||
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}} | * Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}} | ||
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} | * Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}} |
Revision as of 14:40, 16 July 2023
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
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"Call forth tendrils of dark energy. Targets take
2d6 Necrotic damage
and can't take reactions. On a successful save, targets only take half damage."Damage | 2d6 |
---|---|
Damage Types | Necrotic |
Range | Self |
Area of Effect | 3m / 10ft (Radius) |
School | Conjuration |
Saving Throw | Strength |
Concentration | None |
Condition | Arms of Hadar |
Duration | 1 turn |
Class | Warlock |
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
2d6
Necrotic
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Saving Throw:
Strength
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At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.