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Absolute Night: Difference between revisions

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| condition duration = 2
| condition duration = 2
| condition save = DEX
| condition save = DEX
| condition dc = 11
| condition dc = Spell save
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Revision as of 18:00, 29 March 2024

Absolute Night is a passive feature that lets the weapon blind its targets.

Description

Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.

Condition: Blinded

Blinded Blinded

Duration: 2 turns

DC Spell save  Dexterity saving throw

How to learn

Granted by the weapons: