Ad placeholder
Heat (Condition): Difference between revisions
Jump to navigation
Jump to search
(tooltip for kereska's is wrong) Tags: Mobile edit Mobile web edit |
(made it clearer that the condition only works on spells and attacks that deal fire damage themselves) |
||
Line 1: | Line 1: | ||
{{ConditionPage | {{ConditionPage | ||
| name = Heat | | name = Heat | ||
| effects = | | effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!-- | ||
* Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!-- | |||
Cannot use {{Cond|Heat}} because referencing self just doesn't work out.--> | Cannot use {{Cond|Heat}} because referencing self just doesn't work out.--> | ||
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next spell or attack. | *'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack. | ||
*'''Heat''' has a maximum {{duration|7}}. | *'''Heat''' has a maximum {{duration|7}}. | ||
| stack id = MAG_FIRE_HEAT | | stack id = MAG_FIRE_HEAT |
Latest revision as of 09:46, 23 April 2024
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat[edit | edit source]
- Cinder Shoes: Whenever you an enemy, you gain 2 turns of .
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of .
- Ring of Self Immolation: Once per short rest you may set yourself on fire as a Bonus action to gain for 2 turns.
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of .
- Markoheshkir: When the wielder deals spell damage with the variant of active, they gain 2 turns of .