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Knocked Out (Condition): Difference between revisions

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* Affected entity can't [[Movement Speed|move]] or take [[action]]s, [[Bonus Action|bonus actions]] or [[reaction]]s.
* Affected entity can't [[Movement Speed|move]] or take [[action]]s, [[Bonus Action|bonus actions]] or [[reaction]]s.
* Will disappear permanently after a [[Resting|Long Rest]] unless it was [[Temporarily Hostile (Condition)|Temporarily Hostile]].
* Will disappear permanently after a [[Resting|Long Rest]] unless it was [[Temporarily Hostile (Condition)|Temporarily Hostile]].
|type=Incapacitated, Unconscious}}
| type = Incapacitated, Unconscious
| stack id = KNOCKED_OUT_PLAYERINFO
| stack priority = 1
}}

Latest revision as of 06:40, 14 May 2024

Condition Type Icon.pngIncapacitatedUnconscious

Properties

Stack ID Stack ID: KNOCKED_OUT_PLAYERINFO

Stack priority Stack priority: 1

Conditions with the same stack ID

Conditions with the stack ID KNOCKED_OUT_PLAYERINFO, only one of these can be applied at the same time:

Condition Effects

Knocked Out (Condition) Knocked Out

Knocked Out (Temporary) (Condition) Knocked Out

Sources of Knocked Out