Modding:Creating Armor Mods: Difference between revisions

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*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[https://docs.google.com/spreadsheets/d/135XWkGCZ1A7hn4yW1Gt3i7MGfx-RsgKfLPGbHdXKbNg/edit?usp=sharing Finding gtex spreadsheet]


=== Texture resources ===
=== Texture resources ===

Revision as of 16:59, 26 March 2024

In order to create a custom outfit mesh you will need:

Guides

Start here.

How to find and extract virtual textures

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

List of Shaders useable by modders

Use Outfit Builder To Refit Outfits

References

Tools

  • Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.

Finding Models and textures in the game files

Texture resources

3d References

Icon Creation

Dye and Colour Palette creation

Finding Items and stats in the game files