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Compelled Duel: Difference between revisions

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m (→‎Properties: Updated to clarify that it is a bonus action to cast.)
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''Available to level 2 [[Paladin]].''
''Available to level 2 [[Paladin]].''
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
*Saving Throw: {{C|[[File:Save Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}

Revision as of 15:41, 16 July 2023

Compelled Duel is a Level 1 Enchantment Spell. This spell allows spellcasters to compel an enemy to only attack them.

"Use a divine command to compel an enemy to attack only you. The target gains Disadvantage on Attack Rolls against anyone but you."

Bonus Action Icon.png Bonus Action Spell Slot Icon.png Level 1 Spell Slot

Range 9m / 30ft
School Enchantment
Saving Throw Wisdom
Concentration Required
Condition Compelled Duel
Duration 3 turns
Class Paladin

Description

Use a divine command to compel an enemy to attack only you.

The target gains Disadvantage on Attack Rolls against anyone but you.

Properties

Bonus Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 2 Paladin.

  • Range: Range Icon.png 9m / 30ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Save Throw Icons.png Wisdom

At Higher Levels

Casting this spell at a higher level doesn't grant any additional benefits.