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Volatile Shield (Condition): Difference between revisions
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* The shield only bursts after all temporary hit points have been removed. This also removes the condition. | * The shield only bursts after all temporary hit points have been removed. This also removes the condition. | ||
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}. | * When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}. | ||
| stack id = TEMPORARY_HP | |||
| stack priority = 10 | |||
| condition = Stunned | |||
| condition save = INT | |||
| condition dc = 15 | |||
}} | }} | ||
Latest revision as of 09:35, 14 May 2024
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
Properties
TEMPORARY_HP
: 10
Condition: Stunned
DC 15 Intelligence saving throw
- Cannot move or take Actions, Bonus actions, or Reactions.
- Affected creature automatically fails Strength and Dexterity saving throws.
- Removed by Freedom of Movement, Greater Restoration, Unshackling Strike.
Conditions with the same stack ID
Conditions with the stack ID TEMPORARY_HP
, only one of these can be applied at the same time:
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