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Relentless Lunge: Difference between revisions
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| image = Relentless Lunge.webp | | image = Relentless Lunge.webp | ||
| cost = bonus, movement:10 | | cost = bonus, movement:10 | ||
| concentration = | | concentration = | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| damage modifier = Strength | | damage modifier = Strength | ||
| recharge = Per turn | | recharge = Per turn | ||
| duration = | | duration = | ||
| save = STR | | save = STR | ||
| on save = | | on save = | ||
| attack roll = | | attack roll = | ||
| ritual = | | ritual = | ||
| range = | | range = | ||
| range m = 18 | | range m = 18 | ||
| range ft = | | range ft = 60 | ||
| aoe = Radius | | aoe = Radius | ||
| aoe m = 5 | | aoe m = 5 | ||
Line 22: | Line 22: | ||
| additional = | | additional = | ||
| higher levels = At level 10, the damage becomes {{DamageInfo|4d6|Bludgeoning|modifier=Strength}} | | higher levels = At level 10, the damage becomes {{DamageInfo|4d6|Bludgeoning|modifier=Strength}} | ||
| variants = | | variants = | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = STR | | condition save = STR | ||
| condition2 = | | condition2 = | ||
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| used by creatures = Slayer | | used by creatures = Slayer | ||
| notes = As of Patch 6, this attack can now break {{cond|Sanctuary}}. | | notes = As of Patch 6, this attack can now break {{cond|Sanctuary}}. | ||
| video = | | video = | ||
}} | }} |
Revision as of 21:55, 24 March 2024
Relentless Lunge is a special Class Action available only to the Slayer. It allows the Slayer to leap through the air, crushing its foes where it lands.
Description
Leap sinuously and smash into your foes, possibly knocking them .
Properties
- Cost:
- Bonus action + (ERROR: Use
movement m
ormovement ft
.)Movement - Damage:
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details:
- Range: 18 m / 60 ft
- AoE: 5 m / 16 ft (Radius)
- Recharge: Per turn
- STR Save
At Higher Levels
At level 10, the damage becomes 4d6 (4~24) + Strength modifier Bludgeoning
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Slayer
Notes
As of Patch 6, this attack can now break .