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Pounce: Difference between revisions
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| description = Leap at a target to deal {{DamageText|2d8 + Dexterity Modifier|Piercing}} damage and potentially knock it {{Cond|Prone}}. | | description = Leap at a target to deal {{DamageText|2d8 + Dexterity Modifier|Piercing}} damage and potentially knock it {{Cond|Prone}}. | ||
| image = Generic Damage.webp | | image = Generic Damage.webp | ||
| controller icon = Generic Damage Icon.webp | |||
| icon = Generic Damage Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 2d8 | | damage = 2d8 |
Revision as of 21:43, 24 April 2024
For other similar abilities, see Pounce (disambiguation).
Pounce is a
Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone.Description
Leap at a target to deal 2d8 + Dexterity ModifierPiercing damage and potentially knock it .
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) + Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Range: 18 m / 60 ft
- STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Panther