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Moonmote: Difference between revisions
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At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks. | At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks. | ||
| image = Dancing Lights.webp | | image = Dancing Lights.webp | ||
| controller icon = Dancing Lights Icon.webp | |||
| icon = Dancing Lights Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| concentration = yes | | concentration = yes |
Revision as of 19:48, 25 April 2024
Moonmote is a Class Action granted by the Selûne's Spear of Night. This ability decreases enemy movement arround you and gives you and your allies extra Radiant damage.
Description
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional 1d4Radiant damage on a hit with melee attacks.
Properties
- Cost:
- Action
- Details:
- Range: 18 m / 60 ft
- Concentration
- Recharge: Long rest