Ad placeholder
Charge: Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template.) |
No edit summary |
||
Line 5: | Line 5: | ||
| image = Charge.webp | | image = Charge.webp | ||
| cost = action, movement | | cost = action, movement | ||
| damage = | | damage = 1d6 | ||
| damage type = Piercing | | damage type = Piercing | ||
| damage modifier = Strength | | damage modifier = Strength | ||
| attack roll = yes | | attack roll = yes | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| save = | | save = STR | ||
| save dc = caster | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 2 | | condition duration = 2 |
Revision as of 05:58, 10 May 2024
Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d6 (1~6) + Strength modifier Piercing
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Deep Rothé