| class learns at level 7 = Druid, Sorcerer, Warlock, Wizard, Circle of the Spores:Circle Spell
| class learns at level 7 = Druid, Sorcerer, Warlock, Wizard, Circle of the Spores:Circle Spell, Death Domain
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| granted by items = Woe:Long Rest
| granted by items = Woe:Long Rest
| summary = This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.
| summary = This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.
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| warning = {{Prereq|No effect on undead and constructs.}}
| warning = {{Prereq|No effect on undead and constructs.}}
| cost = action, spell4
| cost = action, spell4
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| damage = 8d8
| damage = 8d8
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| damage type = Necrotic
| damage type = Necrotic
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| save = CON
| save = CON
| save dc = caster
| save dc = caster
| on save = Target still takes half damage.
| on save = Target still takes half damage.
| range =
| range =
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| variants =
| variants =
| notes = * The description given is not entirely correct in how the spell functions:
| notes = * The description given is not entirely correct in how the spell functions:
** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
Revision as of 22:08, 31 January 2025
Blight is a level 4 necromancy spell. This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.
Description
Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.
The description given is not entirely correct in how the spell functions:
When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
There are very few plants in the game. By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant.
The incantation for Blight is Perē, the Latin command "vanish/be destroyed!"