Ad placeholder

Arms of Hadar: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Tags: Mobile edit Mobile web edit
Line 8: Line 8:
| races =  
| races =  
| granted by feats = Magic Initiate: Warlock
| granted by feats = Magic Initiate: Warlock
| granted by item = Hollow's Staff
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions.  
| description = Prevent targets from using reactions.  

Revision as of 07:47, 26 April 2024

Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Feats:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

Visuals

External Links