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Heat (Condition): Difference between revisions
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(I added the "Items that grant heat" section, which was basically just transcribing the info from "Sources of Heat" into a more readable format. I'm new to this wiki though and I couldn't figure out how to link to the images of the items like the other condition pages so I hope that I've done this in a way that that's possible for a better editor to add that and I haven't screwed it up too badly.) |
m (added some spaces and periods where I missed some.) |
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* [[Fireheart]]: Whenever you take [[Fire]] damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]]. | * [[Fireheart]]: Whenever you take [[Fire]] damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]]. | ||
* [[Thermoarcanic Gloves]]: Whenever you deal [[Fire]] damage, you gain 2 turns of [[Heat (Condition)|Heat]] | * [[Thermoarcanic Gloves]]: Whenever you deal [[Fire]] damage, you gain 2 turns of [[Heat (Condition)|Heat]]. | ||
* [[Ring of Self Immolation]]:Once per short rest you may set yourself on fire as a [[Resources#Common%20resources|Bonus action]] to gain [[Heat (Condition)|Heat]] for 2 turns | * [[Ring of Self Immolation]]: Once per short rest you may set yourself on fire as a [[Resources#Common%20resources|Bonus action]] to gain [[Heat (Condition)|Heat]] for 2 turns. | ||
Weapons: | Weapons: |
Revision as of 13:14, 7 March 2024
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat
Items that grant Heat
Equipment:
- Cinder Shoes: Whenever you Burn an enemy, you gain 2 turns of Heat.
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of Heat.
- Ring of Self Immolation: Once per short rest you may set yourself on fire as a Bonus action to gain Heat for 2 turns.
Weapons:
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
- Markoheshkir: When the wielder deals spell damage with the Flame of Wrath variant of Kereska's Favour active, they gain 1 turn of Heat.