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Cloaker: Difference between revisions

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(Added features for phantasms, which are different from cloakers)
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==Attacks and abilities==
==Attacks and abilities==


{{Feature box
{{Feature box|Bite (Cloaker)}}
|name = Bite
|link = Bite (Cloaker)
|image name=Bite.webp
|* Bite a target, dealing piercing damage and causing {{cond|Bleeding}} for {{duration|5}}
{{DamageInfo|3d6+4|Piercing}}
}}


{{Feature box
{{Feature box|Multiattack (Cloaker)}}
|name = Multiattack
|link = Multiattack (Cloaker)
|image name=Multiattack Earth Elemental.webp
|* While a creature is frigtened, aim Multiple attacks at a target that causes {{cond|Gaping Wounds}} and {{cond|Bleeding}} for {{duration|5}}.
{{DamageInfo|3d6+4|Piercing}}
{{DamageInfo|3d8+4|Slashing}}
}}


{{Feature box
{{Feature box|Fly (Class Action)}}
|name = Fly
|link = Fly (Class Action)
|image name = Fly.webp
|Fly to a target position.
{{Range|m=18|ft=60}} using movement speed.
}}


{{Feature box
{{Feature box|Phantasms}}
|name = Phantasms
|image name = GenericIcon Intent Summon.png
|*Summon up to three illusory duplicates per battle, which can {{cond|Frightened|Frighten}} and cause psychic damage.
*In [[Tactician]] Mode, this summons an additional illusory duplicate.
{{Range|m=100|ft=328}}
{{Duration|20}}
}}


=== Phantasms ===
=== Phantasms ===
Line 103: Line 77:
| immune3 = Poison
| immune3 = Poison
}}
}}
{{Feature box
{{Feature box|Moan}}
|name = Moan
|image name = Generic Control.webp
|* Produce a piercing moan and {{cond|Frightened|Frighten}} nearby creatures.
{{SavingThrow|WIS|13}}
{{DamageInfo|1d6|Psychic}}
{{AOE|m=4|ft=13|radius}}
* On a failed save, take damage and become Frightened for {{Duration|2}}
}}


== Tactics ==
== Tactics ==

Revision as of 08:43, 28 April 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.

Attacks and abilities

Bite.webp
Bite Bite ()

Bite a target.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Phantasms

Phantasms

Phantasms have identical statistics to their summoner, though with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.

Generic Control.webp
Moan Moan ()
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic

Produce a piercing moan and Frighten nearby creatures.

AoE: 4 m / 13 ft (Radius)

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links