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Divine Smite: Difference between revisions

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| hit cost = spell1
| hit cost = spell1
| damage = weapon
| damage = weapon
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage = 2d8
| extra damage = 2d8
| extra damage modifier =  
| extra damage modifier =  
| extra damage type = Radiant
| extra damage type = Radiant
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| attack roll =  
| attack roll =  
| range = weapon
| range = weapon
| higher levels =
| higher levels = * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.  
| notes = * '''Divine Smite''' cannot be triggered by ranged attacks.
| notes =
* '''Divine Smite''' cannot be triggered by ranged attacks.
* Does '''not''' consume the spell slot on a miss.
* Does '''not''' consume the spell slot on a miss.
* Deals {{InfoBlob|Weapon Damage +}}
* Deals {{InfoBlob|Weapon Damage +}}
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** When triggered in this way, the only additional resource consumed is the selected level of spell slot.
** When triggered in this way, the only additional resource consumed is the selected level of spell slot.
** Despite being configured in the Reactions menu, '''Divine Smite''' never consumes the {{action|reaction}} resource.
** Despite being configured in the Reactions menu, '''Divine Smite''' never consumes the {{action|reaction}} resource.
* If the weapon attack roll is a critical hit the damage is doubled ({{DamageText|4d8|Radiant}}, increasing by {{DamageText|2d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st).
* If the weapon attack roll is a critical hit, the damage is doubled ({{DamageText|4d8|Radiant}}, increasing by {{DamageText|2d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st).
}}
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{{PaladinNavbox}}
{{PaladinNavbox}}


[[Category:Sources of Radiant damage]]
[[Category:Sources of Radiant damage]]

Revision as of 02:58, 6 March 2024

Divine Smite.webp

Divine Smite is a level 1 spell. Divine Smite allows a Paladin Paladin to expend a Spell Slot to deal additional Damage TypesRadiant damage with a melee weapon attack.

Description

Your weapon emanates divine might as you strike, dealing an additional 2d8Damage TypesRadiantDRS damage. Deals an additional 1d8Damage TypesRadiant damage to Fiends and Undead.

Properties

Cost
Action
Cost on hit
Level 1 Spell Slot
Damage
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Details
 Range: Normal weapon range

At higher levels

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Notes

  • Divine Smite cannot be triggered by ranged attacks.
  • Does not consume the spell slot on a miss.
  • Deals Weapon Damage +
    • 2d8Damage TypesRadiantDRS (to normal enemies)
    • 3d8Damage TypesRadiantDRS (to fiends and undead)
  • Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See Divine Smite (reaction) Divine Smite (reaction).
    • This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
    • When triggered in this way, the only additional resource consumed is the selected level of spell slot.
    • Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
  • If the weapon attack roll is a critical hit, the damage is doubled (4d8Damage TypesRadiant, increasing by 2d8Damage TypesRadiant for each Spell Slot Level above 1st).