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Blood-Curdling Emission: Difference between revisions

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(The code for the bow still reads the same as in pre-Patch 6, and the tests indicated that it indeed works as noted here. For referece, the code is: "Boosts": "IF(HasStatus('SG_Frightened', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Frightened', context.Target)):RollBonus(Attack, 1d4)")
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| granted by items = Bow of the Banshee
| granted by items = Bow of the Banshee
| notes =  
| notes =  
*This passive effect grants damage and attack roll buffs to all wielder's weapons, not just the '''Bow of the Banshee''' itself.
*This passive effect grants damage and attack roll buffs against '''Frightened''' creatures to all wielder's weapons, not just the '''Bow of the Banshee''' itself.
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}}

Revision as of 16:37, 18 February 2024

Blood-Curdling Emission is a passive feature that allows the weapon to scare its target. It deals extra damage and increases chance to hit against scared targets.

Description

On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.

Condition: Frightened

Frightened Frightened

Duration: 2 turns

DC 12  Wisdom saving throw

How to learn

Granted by the weapons:

Notes

  • This passive effect grants damage and attack roll buffs against Frightened creatures to all wielder's weapons, not just the Bow of the Banshee itself.