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Blood-Curdling Emission: Difference between revisions
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Noelnirulf (talk | contribs) No edit summary |
(The code for the bow still reads the same as in pre-Patch 6, and the tests indicated that it indeed works as noted here. For referece, the code is: "Boosts": "IF(HasStatus('SG_Frightened', context.Target)):CharacterWeaponDamage(1d4);IF(HasStatus('SG_Frightened', context.Target)):RollBonus(Attack, 1d4)") |
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| granted by items = Bow of the Banshee | | granted by items = Bow of the Banshee | ||
| notes = | | notes = | ||
*This passive effect grants buffs to all wielder's weapons, not just the '''Bow of the Banshee''' itself. | *This passive effect grants damage and attack roll buffs to all wielder's weapons, not just the '''Bow of the Banshee''' itself. | ||
}} | }} |
Revision as of 16:36, 18 February 2024
Blood-Curdling Emission is a passive feature that allows the weapon to scare its target. It deals extra damage and increases chance to hit against scared targets.
Description
On a hit, possibly inflict . Gain a +1d4 bonus to attack and damage against Frightened creatures.
Condition: Frightened
Duration: 2 turns
DC 12 Wisdom saving throw
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Granted by the weapons:
Notes
- This passive effect grants damage and attack roll buffs to all wielder's weapons, not just the Bow of the Banshee itself.