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Create Water (variant): Difference between revisions
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(note about not costing spell slots and wording of note) |
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| name = Create Water | | name = Create Water | ||
| image = Create Water.webp | | image = Create Water.webp | ||
| controller icon = Create Water Icon.webp | |||
| icon = Create Water Unfaded Icon.webp | |||
| level = 1 | | level = 1 | ||
| school = Transmutation | | school = Transmutation |
Revision as of 16:35, 24 April 2024
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Create Water is a level 1 transmutation spell. This spell is a variant of that allows spellcasters to conjure an smaller, temporary area of water that rain from thin air and forms a water surface without expending a spell slot. Creatures standing in the area when the spell is cast will become .
Description
Call forth rain. It extinguishes exposed flames and forms a Water Surface.
Properties
- Cost
- Action
- Details
- Range: 9 m / 30 ft
- AoE: 2 m / 7 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Wet
How to learn
(Information not yet added.)
Notes
- Prior to Patch 6, this spell was available to Druids, Clerics and level 6 Storm Sorcery Sorcerers if you had unlocked level 2 spell slots.
- This variant of for a shorter amount of time, but does not cost any spell slots. creates a smaller area that only lasts 4 turns. It also inflicts