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Create Water (variant): Difference between revisions

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* Prior to Patch 6, this spell was only available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you had a unlocked level 2 spell slots.
* Prior to Patch 6, this spell was only available to [[Druid]]s, [[Cleric]]s and level 6 [[Storm Sorcery]] [[Sorcerer]]s if you had unlocked level 2 spell slots.
* This variant of {{SAI|Create Water}} creates a smaller area that only lasts 4 turns. It also inflicts {{cond|Wet}} for a shorter amount of time.
* This variant of {{SAI|Create Water}} creates a smaller area that only lasts 4 turns. It also inflicts {{cond|Wet}} for a shorter amount of time.
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Revision as of 22:12, 17 February 2024

Create Water.webp

Create Water is a level 1 transmutation spell. This spell is a variant of Create Water Create Water that allows spellcasters to conjure an smaller, temporary area of water that rain from thin air and forms a water surface without expending a spell slot. Creatures standing in the area when the spell is cast will become Wet Wet.

Description

Call forth rain. It extinguishes exposed flames and forms a Water Surface.

Properties

Cost
Action
Details
 Range: 9 m / 30 ft
AoE: 2 m / 7 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Wet

Wet Wet

Duration: 2 turns

How to learn

(Information not yet added.)

Notes

  • Prior to Patch 6, this spell was only available to Druids, Clerics and level 6 Storm Sorcery Sorcerers if you had unlocked level 2 spell slots.
  • This variant of Create Water Create Water creates a smaller area that only lasts 4 turns. It also inflicts Wet Wet for a shorter amount of time.

External links