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Wet (Condition): Difference between revisions
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(→Notes: Frankly I hope this is just temporary and will be changed.) |
(style guide - we are all british here by fource) |
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== Notes == | == Notes == | ||
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze. | *Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze. | ||
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their | *Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour. | ||
*Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element. | *Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element. |
Revision as of 20:21, 14 February 2024
Sources of Wet
Notes
- Combining this with will replace both conditions and make the target . However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
- Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
- Wet entities who are resistant to Lightning and/or Cold damage will have their resistances negated, but vulnerability will not be applied to the respective element.