1,935
editsMore actions
no edit summary
m (Grammar fix.) |
No edit summary Tags: Mobile edit Mobile web edit |
||
Line 7: | Line 7: | ||
Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn. | ||
A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn. | A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn {{note|This is called "disable free first strikes" and can be turned off in [[Custom mode]].}}. | ||
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them. | ||
Line 214: | Line 214: | ||
== See also == | == See also == | ||
* [[List of sources of additional resources]] | * [[List of sources of additional resources]] | ||
== Footnotes == | |||
{{Notelist}} | |||
{{NavGameplay}} | {{NavGameplay}} |