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Meazel: Difference between revisions

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| armour_class = 14
| armour_class = 14
| hit_points = 68
| hit_points = 68
| action1_name = Garrotte (Meazel)
| hit_points_tactician = 88
| image = Meazel Lil Guy.PNG
| image = Meazel Lil Guy.PNG
| hit_points_tactician = 88
| race = Meazel
| race = Meazel
| size = Medium
| size = Medium
Line 25: Line 24:
| feature2_mode = Balanced
| feature2_mode = Balanced
| feature2_description = Automatically attack an enemy moving out reach
| feature2_description = Automatically attack an enemy moving out reach
| action1_mode = Balanced
| action1 = {{DamageInfo|3d6|Bludgeoning}}
{{cond|Garrotted}}
{{cond|Restrained}}
| action2_name = Shadow Teleport (Meazel)
| action2_name = Shadow Teleport (Meazel)
| action2_mode = Balanced
| action2 = Teleport to an unoccupied, obscured location. If [[Garrotte (Meazel)|garrotting]] a creature, it teleports with you.
}}
}}


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{{Q|Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.|author=in-game racial description}}
{{Q|Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.|author=in-game racial description}}
Meazels are encountered in the [[Ruined Battlefield]] at the rotting potter's house near {{Coords|-43|7}}. They will be poised to [[Ambushing (Condition)|ambush]] the party, but can be discovered with a passive {{Ability check|Perception|18}}.
Meazels are encountered in the [[Ruined Battlefield]] at the rotting potter's house near {{Coords|-43|7}}. They will be poised to [[Ambushing (Condition)|ambush]] the party, but can be discovered with a passive {{Ability check|Perception|18}}.
==Attacks and Abilities==
{{Feature box|name= Garrotte (Meazel)|image name=Unarmed Strike.webp|* Deal {{DamageInfo|3d6|Bludgeoning}} to a target, {{cond|Garrotted|garrotting}} and {{cond|Restrained|restraining}} it.
{{Action}}}}
{{Feature box|name= Shadow Teleport (Meazel)|image name=Shadow Teleportation.webp|* Teleport to an unoccupied, obscured location. If {{cond|Garrotted|garrotting}} a creature, it teleports with you.
{{Action|bonus}}}}


== External Links ==
== External Links ==
{{FRWiki|Meazel|long}}
{{FRWiki|Meazel|long}}
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Humanoids]]
[[Category:Stubs]]
[[Category:Stubs]]
{{NavCreatures}}

Revision as of 14:57, 16 March 2024

Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with Garrotte Garrotte and teleporting them deep into the shadow curse.

Overview

Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims.
in-game racial description

Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 18 Perception check.

Attacks and Abilities

Unarmed Strike.webp
Garrotte Garrotte ()
D6 Bludgeoning.png 3d6 (3~18) Damage TypesBludgeoning

Wrap a shadow rope around a creature's throat, Garrotting and Restraining it.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Teleport Shadow Teleport ()
Teleport to a shadowy location. If you are Garrotting a creature, it teleports with you.
 Range: 30 m / 100 ft

External Links

Meazel on the Forgotten Realms Wiki