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Magic Initiate: Cleric: Difference between revisions
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| summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class. | | summary = '''Magic Initiate: Cleric''' is a Passive Feature provided by the [[Feat]] of the same name. It grants you spells and cantrips from that particular class. | ||
| description = You learn 2 cantrips and a Level 1 spell from the [[Cleric/Spells|Cleric spell list]]. You can cast the Level 1 spell once per [[Long Rest]]. Your [[Spellcasting Modifier]] for all 3 spells is {{Ability|Wisdom}}. | | description = You learn 2 cantrips and a Level 1 spell from the [[Cleric/Spells|Cleric spell list]]. You can cast the Level 1 spell once per [[Long Rest]]. Your [[Spellcasting Modifier]] for all 3 spells is {{Ability|Wisdom}}. |
Revision as of 15:35, 9 March 2024
Magic Initiate: Cleric is a Passive Feature provided by the Feat of the same name. It grants you spells and cantrips from that particular class.
Description
You learn 2 cantrips and a Level 1 spell from the Cleric spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Modifier for all 3 spells is .
How to learn
Granted by the feats: Magic Initiate: Cleric (Feat)
Notes
- This feat has an unlisted effect that increases the maximum AC bonus from Dexterity while wearing Medium Armour from +2 to +3. This effect is equivalent to the Medium Armour Master feat. Also like that feat, this effect will break the Exotic Material feature of certain Medium Armours.