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Divine Smite (reaction): Difference between revisions

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| name = Divine Smite
| name = Divine Smite
| image = Divine Smite.webp
| image = Divine Smite.webp
| controller icon = Divine Smite Icon.webp
| icon = Divine Smite Unfaded Icon.webp
| level = 1
| level = 1
| school =  
| school =  

Revision as of 18:29, 24 April 2024

Also see Divine Smite Divine Smite
Divine Smite.webp

Divine Smite is a Paladin Paladin reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of Divine Smite Divine Smite.

Description

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking Fiends or Undead.

Properties

Cost:
Level 1 Spell Slot
Damage:
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant (conditional)

At Higher Levels

  • Divine Smite gains extra damage when consuming spell slots of higher levels. When used at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Used by creatures: Anders, Zevlor, and Minthara

Notes

  • Does not cost a Reaction point.
  • In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
    • This means that with a level 2 spell slot you will have four reactions. Two for each level.
    • By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
    • In-game Divine Smite is listed under Class Actions in your spellbook.
  • Despite consuming spell slots, Divine Smite is not a spell. It can be cast when Silenced Silenced.