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Doom Hammer: Difference between revisions
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(Moved Tenacity to Weapon actions to be in-line with the rest of the weapon templates) |
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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{WeaponPage | {{WeaponPage | ||
| icon = Maul PlusOne Unfaded Icon.png | | icon = Maul PlusOne Unfaded Icon.png | ||
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit. | | description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with {{cond|Bone Chilled}} condition on each successful hit. | ||
| seo description = Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. | | seo description = Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit. | ||
| quote = | | quote = Bringer of that which it is. | ||
Bringer of that which it is. | | category = martial | ||
| category = martial | | melee or ranged = melee | ||
| melee or ranged = melee | | handedness = two-handed | ||
| handedness = two-handed | | type = Mauls | ||
| type = Mauls | | rarity = uncommon | ||
| rarity = uncommon | | damage = 2d6 | ||
| damage type = Bludgeoning | |||
| damage = 2d6 | |||
| damage type = Bludgeoning | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 65 | | price = 65 | ||
| uid = UNI_DoomHammer | | uid = UNI_DoomHammer | ||
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36 | | uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36 | ||
| special = | | special = | ||
* {{Passive|Edge of Terror}} | * {{Passive|Edge of Terror}} | ||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | |||
| weapon actions = Backbreaker, Concussive Smash | |||
| condition = Bone Chilled | | condition = Bone Chilled | ||
| condition duration = 2 | | condition duration = 2 | ||
| where to find = | | where to find = | ||
*This weapon can be bought from these traders: | *This weapon can be bought from these traders: | ||
**[[Grat the Trader]] in the [[Goblin Camp]] | **[[Grat the Trader]] in the [[Goblin Camp]] |
Revision as of 19:20, 26 February 2024
Doom Hammer is an uncommon maul that afflicts targets with condition on each successful hit.
Bringer of that which it is.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Condition: Bone Chilled
Duration: 2 turns
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
Where to find
- *This weapon can be bought from these traders:
- Grat the Trader in the Goblin Camp
Notes
- Damage from Tenacity still applies the effect, effectively giving the hammer a 100% chance of applying it per strike. This make it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul
External links
- Doom hammer on the Forgotten Realms Wiki