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Momentum (Condition): Difference between revisions

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==Notes==
==Notes==
* The [[Early Access]] item {{RarityItem|Chain of Liberation}} interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke [[Opportunity Attacks]].
* The [[Early Access]] item {{RarityItem|Chain of Liberation}} interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke [[Opportunity Attacks]].
* {{RarityItem|Spurred Band}} During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn.

Revision as of 01:43, 7 February 2024

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  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

Properties

Stack ID Stack ID: MAG_MOMENTUM

Loses duration Loses duration: end of turn

If already applied If already applied: add to duration

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID MAG_MOMENTUM, only one of these can be applied at the same time:

Condition Effects

Momentum (Condition) Momentum

  • Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
  • Removed when Restrained Restrained, Condition Type Icon.pngIncapacitated, Condition Type Icon.pngProne, or slowed down.
  • Momentum has a maximum Duration: 5 turns.

Sources of Momentum

Notes

  • The Early Access item Chain of Liberation interacted with Momentum: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint, rushing forward in a straight 6m / 20ft. line that doesn't provoke Opportunity Attacks.
  • Spurred Band During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Momentum for 1 turn.