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Heat (Condition): Difference between revisions
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(Added properties and empty notes field (using bot)) |
(I added the "Items that grant heat" section, which was basically just transcribing the info from "Sources of Heat" into a more readable format. I'm new to this wiki though and I couldn't figure out how to link to the images of the items like the other condition pages so I hope that I've done this in a way that that's possible for a better editor to add that and I haven't screwed it up too badly.) |
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== Items that grant Heat == | |||
Equipment: | |||
* [[Cinder Shoes]]: Whenever you [[Burning (Condition)|Burn]] an enemy, you gain 2 turns of [[Heat (Condition)|Heat]]. | |||
* [[Fireheart]]: Whenever you take [[Fire]] damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]]. | |||
* [[Thermoarcanic Gloves]]: Whenever you deal [[Fire]] damage, you gain 2 turns of [[Heat (Condition)|Heat]] | |||
* [[Ring of Self Immolation]]:Once per short rest you may set yourself on fire as a [[Resources#Common%20resources|Bonus action]] to gain [[Heat (Condition)|Heat]] for 2 turns | |||
Weapons: | |||
* [[Thermodynamo Axe]]: Whenever you deal damage with this weapon, you gain 2 turns of [[Heat (Condition)|Heat]]. | |||
* [[Hellfire Greataxe]]: Whenever you deal damage with this weapon, you gain 2 turns of [[Heat (Condition)|Heat]]. | |||
* [[Markoheshkir]]: When the wielder deals [[spell]] damage with the [[Flame of Wrath]] variant of [[Kereska's Favour]] active, they gain 1 turn of [[Heat (Condition)|Heat]]. |
Revision as of 13:13, 7 March 2024
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next spell or attack.
- Heat has a maximum Duration: 7 turns.
Properties
MAG_FIRE_HEAT
: start of turn
: add to duration :
Conditions with the same stack ID
Conditions with the stack ID MAG_FIRE_HEAT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Sources of Heat
Items that grant Heat
Equipment:
- Cinder Shoes: Whenever you Burn an enemy, you gain 2 turns of Heat.
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of Heat
- Ring of Self Immolation:Once per short rest you may set yourself on fire as a Bonus action to gain Heat for 2 turns
Weapons:
- Thermodynamo Axe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
- Hellfire Greataxe: Whenever you deal damage with this weapon, you gain 2 turns of Heat.
- Markoheshkir: When the wielder deals spell damage with the Flame of Wrath variant of Kereska's Favour active, they gain 1 turn of Heat.