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Lathander's Light: Difference between revisions

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| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw.
| description = Sheds holy light in a {{Distance|m=6|ft=20}} radius. In combat, fiends and undead standing in the light are {{Cond|Blinded}} if they fail a DC 14 Constitution throw.
| toggleable = yes
| toggleable = yes
| granted by items = The Blood of Lathander
| notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]].
| notes = * While this effect does create [[Light]], it does not seem to function correctly and will not count as light for certain checks, such as for the [[Coruscation Ring]].
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]]
* The light produced by this effect is considered sunlight, for the purpose of [[Sunlight Hypersensitivity]], but not for [[Sunlight Sensitivity]]
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead
* This effect does not seem to apply to allies, meaning you won't blind your own summoned undead
}}
}}

Revision as of 06:41, 23 March 2024

Lathander's Light.webp

Lathander's Light is a toggleable passive feature that shed's light and blinds enemies.

Description

Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.

Details

Toggleable

How to learn

Granted by the weapons:

Notes

  • While this effect does create Light, it does not seem to function correctly and will not count as light for certain checks, such as for the Coruscation Ring.
  • The light produced by this effect is considered sunlight, for the purpose of Sunlight Hypersensitivity, but not for Sunlight Sensitivity
  • This effect does not seem to apply to allies, meaning you won't blind your own summoned undead