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Infernal Mace: Difference between revisions
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| damage = 1d6 +2 | | damage = 1d6 + 2 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage = 3 Poison | | extra damage = 3 Poison |
Revision as of 18:29, 23 February 2024
Infernal Mace is a rare +2 Mace that deals an additional 3 Poison Damage on hit and has a chance to targets it strikes.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Precise infernal runes are woven into this weapon's filigree, implying a creator well-versed in hellish arcana.
Properties
- Damage
1d6 + 2 (3~8) + Strength modifier
Bludgeoning
- Extra damage
- 3
Poison
- Details
Rarity: Rare
Enchantment: + 2
One-Handed
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 190 gp
UID
MAG_Infernal_MaceUUID
8e13f737-40e5-4be5-817e-1c5d6199b08b
Special
The holder of this item gains:
- Infernal Weapon
- On a hit, this weapon deals an additional 3
Poison damage and can possibly Poison its target.
Weapon actions
If you have proficiency, equip in main hand to gain:
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- * Looted from several Banite cultists throughout Chapter 3, including those found in the Steel Watch Foundry and at Felogyr's Fireworks.
Notes
- The Infernal Weapon passive does not apply the Poisoned condition on hit.