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Barton: Difference between revisions

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(Add attacks, loot, and correct statistics)
(infobox)
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| image = Barton.png
| image = Barton.png
}}
}}
{{CharacterInfo
{{Infobox statistics
|name = Barton
| name = Barton
|image=[[File:Barton.png|350px]]
| image = Barton.png
|STR=10
| size = Medium
|DEX=15
| type = Humanoid
|CON=10
| race = [[Human]]
|INT=11
| class = [[Rogue]]
|WIS=10
| armour_class = 13
|CHA=10
| hit_points = 15
|dex save = yes
| hit_points_tactician = 19
|int save = yes
| movement_speed_meters = 9
|level=2
| movement_speed_feet = 30
|race=[[Human]]
| weight_kg = 60
|type=Humanoid
| weight_lb = 120
|HP=15; 19{{Tactician}}
| level = 2
|AC=13
| str = 10
|speed=9m / 30ft
| dex = 15
|size=Medium
| con = 10
|weight=60kg / 120lbs
| int = 11
|proficiency=2
| wis = 10
|initiative=+2
| cha = 10
|class =Rogue
| dex_save_proficiency = yes
|location = [[Refectory]]
| int_save_proficiency = yes
|allies =[[Overgrown Ruin Looters]]
}}
|exp=15}}'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Chapter One]]. He is instantly hostile to the player as he spots them.
'''Barton''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Act One]]. He is instantly hostile to the player as he spots them.


==Attacks==
==Attacks==
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*[[Alchemist's Fire]] (will not drop if already used)
*[[Alchemist's Fire]] (will not drop if already used)


{{NavWilderness}}
{{Overgrown Ruins}}
[[Category: Humans]]
[[Category: Humans]]
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Characters in Act 1]]

Revision as of 09:23, 10 February 2024

Barton is one of the bandits raiding the Overgrown Ruins dungeon in Act One. He is instantly hostile to the player as he spots them.

Attacks

Ranged Attack.webp
Ranged Attack Ranged Attack ()
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Throw.webp
Throw Throw ()
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Loot